Steins;Gate: My Darling's Embrace

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Steins;Gate: My Darling's Embrace
Cover art, featuring the characters Kurisu Makise (left) and Rintaro Okabe (right)
Developer(s)5pb.
Publisher(s)
Producer(s)Naotaka Hayashi
Writer(s)Tatsuya Matsubara
Composer(s)Takeshi Abo
SeriesScience Adventure
Platform(s)
Release
June 16, 2011
  • Xbox 360
    • JP: June 16, 2011
    PlayStation Portable
    • JP: April 26, 2012
    PlayStation 3
    • JP: May 24, 2012
    PlayStation Vita
    • JP: March 14, 2013
    iOS
    • JP: October 3, 2013
    Nintendo Switch
    • JP: March 20, 2019
    • WW: December 10, 2019
    Windows, PS4
    • WW: December 10, 2019
Genre(s)Visual novel
Mode(s)Single-player

Steins;Gate: My Darling's Embrace[a] is a visual novel video game developed by 5pb., originally released for the Xbox 360 in 2011. It has since been ported to several other platforms, and was released by Spike Chunsoft in English for the Nintendo Switch, PlayStation 4, and Microsoft Windows in 2019. It is part of the Science Adventure series, and a spin-off from the 2009 game Steins;Gate. The game is a romantic comedy set in a different world from the one in the original Steins;Gate, where the player builds romantic relationships with Steins;Gate characters. By making certain choices and interacting with the player character's cell phone, the player can affect the direction of the plot.

The game was produced by Naotaka Hayashi, and featured scenario supervision by Tatsuya Matsubara, as opposed to the original Steins;Gate, where 5pb.'s Chiyomaru Shikura planned the story on his own; after having worked on the anime adaptation of Steins;Gate, he realized that, with the game world being fully established, he could let other writers work on it and bring in new ideas. The game was well received by critics and multiple publications for its writing and art.

Synopsis[edit]

My Darling's Embrace is a spin-off from Steins;Gate, and is a romantic comedy visual novel taking place in a different world line than those in the original game.[2][3] In the world line the game takes place in, the characters still have the possibility to change the past by using D-mails, but SERN has little influence and does not have rounders hunt the main cast. Instead, the player character Rintaro Okabe's main problem is paying the bills for the laboratory, having to take a part-time job as a waiter. The game has multiple routes, each focusing on Okabe building a romantic relationship with one of the characters from Steins;Gate.[2] The player affects the direction of the plot by picking choices, by answering Okabe's phone, and by clicking on highlighted text within text messages on the phone.[4] The game does not feature any game over states or routes where the player loses.[5]

Production[edit]

Development[edit]

The game was developed by 5pb., and was produced by Naotaka Hayashi.[6] While 5pb.'s Chiyomaru Shikura planned the story for the original Steins;Gate game on his own, My Darling's Embrace was written by other writers under scenario supervision by Tatsuya Matsubara.[6][7] This change came from when Shikura was working on the anime adaptation of Steins;Gate, and realized that since the concept of the game's world had been fully established, he could let other writers who understand the world work on Steins;Gate projects and bring new ideas to it.[7] The concept for My Darling's Embrace as a romance game, according to Matsubara, came from how there was a trend in Japan to develop secondary games after the release of a visual novel, that explored characters more in depth; he did however not want to water down the main Steins;Gate narrative by portraying Okabe's struggle from the original game again, so he decided to set the game in a "peaceful, fun worldline".[8]

Release[edit]

My Darling's Embrace was announced in February 2011 by Famitsu, and was described as a fan disc.[6] It was originally released for the Xbox 360 on June 16, 2011,[9] and was later released for several other platforms: the PlayStation Portable on April 26, 2012,[10] the PlayStation 3 on May 24, 2012,[11] the PlayStation Vita on March 14, 2013,[12] and iOS on October 3, 2013.[13] The Xbox 360 version became playable on Xbox One through backward compatibility on May 19, 2017, along with the original Steins;Gate and its spin-off Steins;Gate: Linear Bounded Phenogram.[14] The game was also released for the Nintendo Switch as part of the collection Steins;Gate: Divergencies Assort along with Steins;Gate 0 and Steins;Gate: Linear Bounded Phenogram on March 20, 2019 in Japan.[15] The Xbox 360, PlayStation 3, and PlayStation Vita versions were both available separately and in bundles with the original Steins;Gate;[16][17][18] the PlayStation Vita bundle also included a ticket to Steins;Gate: The Movie − Load Region of Déjà Vu and a metal charm.[16] The game was published in English for the first time by Spike Chunsoft on December 10, 2019, for the Nintendo Switch, PlayStation 4, and Microsoft Windows.[19]

Reception[edit]

My Darling's Embrace was met by "positive reviews", according to the review aggregator Metacritic.[20] Zenji Ishii at Famitsu compared My Darling's Embrace favorably to other bishōjo games, saying that it manages to create drama and tension despite how the game does not have a tragic element to it like the original Steins;Gate. He praised the writing as the work of a skilled scenario writer with a great understanding of the characters and world, and said that it manages to develop the characters and world further, giving them more depth, and that the portrayal of characters' emotions was well handled, allowing the player to feel immersed in the world. He particularly cited Luka and Moeka's routes as interesting, due to the different atmosphere that comes with a romantic route with an otokonoko character, and how the game manages to make the player reconsider their opinion on Moeka from the original Steins;Gate. He did note that because of the story's sense of safety and how it does not go off into a more serious direction, the game might feel unsatisfying of something impactful to some players, but also said that it fits in with the tone of the early chapters of the original Steins;Gate, where he considered the characters' everyday activities and light conversation part of what makes the game good.[5] Richard Eisenbeis at Kotaku called the art excellent, and said that the game might "sate [players'] appetites" while waiting for the then upcoming game Steins;Gate 0.[2] Patrick Gann of RPGFan described the game's opening theme, "La*La*La Labolution", as "wretched", particularly noting the singers' "super-cute, super-nasal unison choir thing".[21] Famitsu gave the PlayStation Vita version of the game their "Gold Award".[12]

During its debut week, the Xbox 360 version was the fourth best selling game in Japan, with 31,666 copies sold, and with the Steins;Gate bundle in fifth place, selling an additional 11,041 copies;[4] this boosted sales of the Xbox 360 console, putting it in seventh place on the Japanese hardware charts for the week.[22] The PlayStation Portable version was the sixth best selling game in Japan during its first week, with 24,849 copies sold,[23] while the PlayStation 3 version was the eighteenth with 5,397 copies sold and an additional 9,223 copies of the PlayStation 3 Steins;Gate bundle.[17] The PlayStation Vita version, however, did not enter the weekly top 20 charts at all during its debut week.[24]

Notes[edit]

  1. ^ Known in Japan as Steins;Gate: Hiyoku Renri no Darling (Japanese: シュタインズ・ゲート 比翼恋理のだーりん, Hepburn: Shutainzu Gēto: Hiyoku Renri no Dārin, lit. "Steins;Gate: Darling of Loving Vows"[1][2])

References[edit]

  1. ^ Kalata, Kurt (August 8, 2017). "Steins;Gate". Hardcore Gaming 101. Archived from the original on September 26, 2019. Retrieved December 11, 2019.
  2. ^ a b c d Eisenbeis, Richard (July 29, 2015). "The Three Steins;Gate Spin-off Games You've Probably Never Heard of". Kotaku. Gizmodo Media Group. Archived from the original on August 24, 2016. Retrieved April 11, 2023.
  3. ^ Ishaan (August 20, 2014). "Steins;Gate Love Comedy Spin-Off Follows Original Game To PSP". Siliconera. Curse, Inc. Archived from the original on August 20, 2014. Retrieved April 11, 2023.
  4. ^ a b Leo, Jon (June 24, 2011). "Big in Japan June 13–19: Zelda 3D". GameSpot. CBS Interactive. Archived from the original on September 4, 2016. Retrieved April 11, 2023.
  5. ^ a b Ishii, Zenji (June 27, 2011). "キャラへの愛が深まる『シュタインズ・ゲート 比翼恋理のだーりん』インプレッション". Famitsu (in Japanese). Enterbrain. Archived from the original on July 14, 2016. Retrieved April 11, 2023.
  6. ^ a b c Gantayat, Anoop (February 27, 2011). "5pb. Announces New Adventure Games". Andriasang. Archived from the original on December 25, 2012. Retrieved April 11, 2023.
  7. ^ a b Gifford, Kevin (March 3, 2013). "Steins;Gate creator talks up the new sequel and anime film". Polygon. Vox Media. Archived from the original on June 25, 2015. Retrieved April 11, 2023.
  8. ^ Sato (February 28, 2019). "STEINS;GATE ELITE Producer On Stringing Together Its Worldlines And A Science Adventure Teaser". Siliconera. Curse, Inc. Archived from the original on March 1, 2019. Retrieved April 11, 2023.
  9. ^ a b "シュタインズ・ゲート 比翼恋理のだーりん まとめ [360]". Famitsu (in Japanese). Enterbrain. Archived from the original on October 26, 2015. Retrieved April 11, 2023.
  10. ^ "シュタインズ・ゲート 比翼恋理のだーりん まとめ [PSP]". Famitsu (in Japanese). Enterbrain. Archived from the original on November 1, 2015. Retrieved April 11, 2023.
  11. ^ "シュタインズ・ゲート 比翼恋理のだーりん まとめ [PS3]". Famitsu (in Japanese). Enterbrain. Archived from the original on June 9, 2015. Retrieved April 11, 2023.
  12. ^ a b c "シュタインズ・ゲート 比翼恋理のだーりん まとめ [Vita]". Famitsu (in Japanese). Enterbrain. Archived from the original on August 30, 2016. Retrieved April 11, 2023.
  13. ^ "シュタインズ・ゲート 比翼恋理のだーりん まとめ [iPhone/iPod]". Famitsu (in Japanese). Enterbrain. Archived from the original on August 30, 2016. Retrieved April 11, 2023.
  14. ^ "『シュタインズ・ゲート』などXbox 360の5タイトルがXbox One下位互換機能に対応". Famitsu (in Japanese). Enterbrain. May 19, 2017. Archived from the original on March 4, 2019. Retrieved April 11, 2023.
  15. ^ Romano, Sal (December 24, 2018). "Steins;Gate: Divergencies Assort announced for Switch [Update]". Gematsu. Archived from the original on December 25, 2018. Retrieved April 11, 2023.
  16. ^ a b Romano, Sal (October 29, 2012). "Steins;Gate coming to PlayStation Vita". Gematsu. Archived from the original on October 19, 2015. Retrieved April 11, 2023.
  17. ^ a b Romano, Sal (May 30, 2012). "Media Create Sales: 05/21/12 – 05/27/12". Gematsu. Archived from the original on June 17, 2012. Retrieved April 11, 2023.
  18. ^ Gantayat, Anoop (June 23, 2011). "Zelda Propels 3DS Back Into First Place". Andriasang. Archived from the original on December 25, 2012. Retrieved April 11, 2023.
  19. ^ O'Connor, James (December 10, 2019). "Steins;Gate 0 Is Out Now On Nintendo Switch, And My Darling's Embrace Comes West". GameSpot. CBS Interactive. Archived from the original on December 11, 2019. Retrieved April 11, 2023.
  20. ^ a b "Steins;Gate: My Darling's Embrace for Switch Reviews". Metacritic. CBS Interactive. Archived from the original on February 19, 2020. Retrieved April 11, 2023.
  21. ^ Gann, Patrick. "The Sound of STEINS;GATE Complete". RPGFan. Archived from the original on January 4, 2017. Retrieved April 11, 2023.
  22. ^ Nunneley, Stephany (June 22, 2011). "Japanese charts – Ocarina of Time takes 3DS to the top". VG247. Videogaming247 Ltd. Archived from the original on May 17, 2016. Retrieved April 11, 2023.
  23. ^ Leo, Jon (May 3, 2012). "Big in Japan April 23–29: Resident Evil: Operation Raccoon City". GameSpot. CBS Interactive. Archived from the original on January 31, 2014. Retrieved April 11, 2023.
  24. ^ Romano, Sal (March 24, 2013). "Media Create Sales: 3/11/13 – 3/17/13". Gematsu. Archived from the original on August 14, 2016. Retrieved April 11, 2023.

External links[edit]