Time Gentlemen, Please! (video game)

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Time Gentlemen, Please!
Developer(s)Zombie Cow Studios
Publisher(s)Zombie Cow Studios
Designer(s)Dan Marshall
Ben Ward
EngineAdventure Game Studio
Platform(s)Microsoft Windows
ReleaseJuly 2, 2009
Genre(s)Point-and-click adventure
Mode(s)Single-player

Time Gentlemen, Please! is a point-and-click adventure game developed by Zombie Cow Studios. It is the sequel to the freeware game Ben There, Dan That! and was commercially released on July 2, 2009. As with the first game, Time Gentlemen, Please! was created using the Adventure Game Studio engine.

The game features a darkly humorous, at points surrealistic setting. Of note is the consistent referencing of other classic adventure games: posters from Sam & Max and Full Throttle were seen in the first episode, the characters often quote dialog from e.g. Monkey Island or Day of the Tentacle, Ben refers to Dan as "the Glottis to my Manny!", and the first episode features a zombie child called Gilbert. The game also satirizes the "adventure game logic" (i.e. carrying around a variety of useless items in hopes of combining them to be useful), with Ben and Dan often breaking the fourth wall and directly referring to not needing certain items in their inventory.

A sequel, Lair of the Clockwork God, was released in 2020.

Plot[edit]

In-game screenshot

The events of Time Gentlemen, Please! continue from Ben There, Dan That!; in the first game, while attempting to rig a makeshift television antenna made out of a coathanger to watch a Magnum, P.I. marathon, Ben and Dan find themselves transported aboard an alien spacecraft. Eventually, they discover the spacecraft was simply a mockup built in a warehouse, designed to keep them busy. The plan was crafted by the future selves of Ben and Dan, who had traveled back in time to install their earlier selves as leaders of a mind-washed world.

Time Gentlemen, Please! continues from this point; Ben and Dan accidentally convince the world to simply watch the Magnum, P.I. marathon, eventually killing off the entire world population. Realizing this was a mistake, they decide they must go back in time and prevent the creation of the coathanger such that their future selves would have never been able to teleport them to the fake alien craft. After discovering the time device their future selves used, they spend two weeks (relative to themselves) travelling through time to attempt to correct their error, but instead find themselves having made things worse, as in 1945, Adolf Hitler has come to rule the world with his army of anthropomorphic dinosaurs due to the power of the Golden Coathanger. Hitler captures the two and takes the time device away, using it to further assure his power but further damaging the time stream. Ben and Dan work through the time paradoxes in order to defeat Hitler and recover the time device. Realizing now that preventing the creation of the coathanger is disastrous, the two go back in time and stop their earlier selves before the coathanger is invented. However, this creates yet another paradox and causes the universe to disappear. God appears to the two, noting how they have mucked about too much in the timelines and that he will have to reset the universe for them. The two find themselves back at their flat and their world returned to normal.

Development[edit]

The game was designed by Dan Marshall and Ben Ward.[1]

Reception[edit]

The game received "favorable" reviews according to the review aggregation website Metacritic.[2]

Critics mostly praised the game for its humour and writing, while its scatalogical humour and swearing were "not for everybody".[7][12][13] PC Zone said, "It's one of the most outrageous games I've ever played and for that alone I love it."[11]

IGN UK named it one of the "best of 2009 so far" in August 2009.[14]

References[edit]

  1. ^ Phill Cameron (October 12, 2009). "Interview: The Adventure Game Resurrectionists Of Zombie Cow". Game Developer. Informa. Retrieved January 18, 2023.
  2. ^ a b "Time Gentlemen, Please! for PC Reviews". Metacritic. Fandom. Retrieved January 18, 2023.
  3. ^ Luke Jensen (August 19, 2009). "Time Gentlemen, Please! review". Adventure Gamers. Retrieved January 18, 2023.
  4. ^ Dan Griliopoulos (July 1, 2009). "Time Gentlemen, Please!". Eurogamer. Gamer Network. Retrieved January 18, 2023.
  5. ^ "Review: Time Gentlemen, Please!". GamesTM. Future plc. October 2009. p. 123.
  6. ^ Jim Squires (August 12, 2009). "Time Gentlemen, Please! Review". Gamezebo. Retrieved January 18, 2023.
  7. ^ a b Griffin McElroy (July 16, 2009). "Review: Time Gentlemen, Please!". Engadget (Joystiq). Yahoo. Archived from the original on July 16, 2009. Retrieved January 18, 2023.
  8. ^ "Time Gentlemen, Please!". PC Format. No. 232. Future plc. November 2009. p. 101.
  9. ^ John Walker (September 2009). "Time Gentlemen, Please!". PC Gamer UK. Future plc. p. 74. Archived from the original on June 16, 2011. Retrieved January 18, 2023.
  10. ^ "Review: Time Gentlemen, Please!". PC PowerPlay. No. 172. Next Media Pty Ltd. January 2010. p. 86.
  11. ^ a b "Review: Time Gentlemen, Please!". PC Zone. Future plc. October 2009. p. 67.
  12. ^ Daemon Hatfield (July 2, 2009). "Indie Pick of the Week: Time Gentlemen, Please!". IGN. Ziff Davis. Retrieved January 18, 2023.
  13. ^ Matt Wales (September 1, 2009). "More Dan and Ben from Zombie Cow". IGN. Ziff Davis. Retrieved January 18, 2023.
  14. ^ IGN UK staff (August 13, 2009). "Best of 2009: So Far". IGN. Ziff Davis. Retrieved January 18, 2023.

External links[edit]